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Eight apps, one backend: what shared infrastructure actually costs

Our products share accounts, wallet and payouts. That saved us a great deal of work and introduced problems nobody warns you about.

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Eight apps, one backend: what shared infrastructure actually costs

Our consumer apps run on one backend. A player has a single identity, a single wallet and one payout pipeline across all of them. It was the right decision. It was not the free one.

What it genuinely bought us

A new title does not need an accounts system, a rewards ledger, a payout integration or a fraud pipeline. It needs its game loop and a configuration entry. The gap between an idea and a testable build shrank from months to weeks.

What it cost

  • A change to shared code is a change to every app, so the blast radius of a mistake is the whole portfolio
  • Every app is coupled to one deploy schedule unless you work to avoid it
  • Per-app behaviour creeps into shared code as if-statements until someone stops it
  • One incident is now eight incidents

The rules that keep it honest

Shared means shared. The moment a shared service starts branching on which app is calling, it is no longer shared infrastructure - it is a pile of features wearing a trench coat. Differences belong in configuration the service reads, not in conditionals it contains.

When we would not do it again

If the products genuinely have nothing in common - different users, different money, different lifecycle - shared infrastructure is coupling with no upside. Ours share a wallet and a player. That is what made it worth it.